Post by Ror on Aug 18, 2013 8:57:38 GMT
[ 61] Nisstyre: Race Beta Test (Airship Key Break)
Mon Mar 26 21:25:38 2007
To: all
The Race Beta Test is now in effect. All races have had their
Immunities, Resistances and Vulnerabilities reinstated, along with size
and perm. affects. It is suggested not to reroll, as this is a beta
test. We could easily throw out this setup as much as we may keep it.
But as said, I'm not going to stop you if you want to reroll.
This includes the reinstatement of old races, such as Satyr, Titans
ands Pods (to name a few). As mentioned in previous posts all races
have a new setup of imm/res/vulns from the previous 2001 incarnations,
so these races which may still be strong, should not be as powerful as
before. Only time will tell. Actually Stat Numbers did not change, nor
were changed from their original settings.
My apologies to those who were asked to reroll out of the old races
back in 2001. There's really no way to put you back into those races
without you having to reroll and relevel yourself, I mean shit not even
pfiles from that era would work. It was a mistake on our part, but
setting your race with the imm set command, nor advancing your character
with the imm level advance command would work, both would utterly destroy
your legal stats. I'll just promise we won't do anything like this ever
again.
On a side note, Airship Key-Breakage is now has a 50-50 change of
happening, as it was only only a 25% chance before. It was suggested and
agree'd upon that this key-break chance should work with people unlocking
the hatch of the airship, but as I suspected the unlock code doesn't view
airships in the correct light to make this possible. Basically I need to
make a function to look up the correct key to airship information. But
its now a 50-50% chance the key will break when removing engines/cannons.
Mon Mar 26 21:25:38 2007
To: all
The Race Beta Test is now in effect. All races have had their
Immunities, Resistances and Vulnerabilities reinstated, along with size
and perm. affects. It is suggested not to reroll, as this is a beta
test. We could easily throw out this setup as much as we may keep it.
But as said, I'm not going to stop you if you want to reroll.
This includes the reinstatement of old races, such as Satyr, Titans
ands Pods (to name a few). As mentioned in previous posts all races
have a new setup of imm/res/vulns from the previous 2001 incarnations,
so these races which may still be strong, should not be as powerful as
before. Only time will tell. Actually Stat Numbers did not change, nor
were changed from their original settings.
My apologies to those who were asked to reroll out of the old races
back in 2001. There's really no way to put you back into those races
without you having to reroll and relevel yourself, I mean shit not even
pfiles from that era would work. It was a mistake on our part, but
setting your race with the imm set command, nor advancing your character
with the imm level advance command would work, both would utterly destroy
your legal stats. I'll just promise we won't do anything like this ever
again.
On a side note, Airship Key-Breakage is now has a 50-50 change of
happening, as it was only only a 25% chance before. It was suggested and
agree'd upon that this key-break chance should work with people unlocking
the hatch of the airship, but as I suspected the unlock code doesn't view
airships in the correct light to make this possible. Basically I need to
make a function to look up the correct key to airship information. But
its now a 50-50% chance the key will break when removing engines/cannons.