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Post by Ror on Aug 18, 2013 9:37:53 GMT
[108] Meathe: Code updates, part 1/2 Tue Aug 25 13:38:01 2009 To: all Some stuff got fixed. Slots are good to go. Config food and stat mob are safe. A great many changes were required after the move. Some are due to architecture changes, moving from 32bit code to 64 bit. A great many more are due to changes in the compiler and the C++ standard, which variously depreciated, removed and added several language features.
There may well be crash bugs and odd behaviours in the system, either pre-existing or newly added by me - there are 1657 code changes in this update. If you discover erratic behaviour (in the mud, not players) or crash bugs, please leave a note to immortals explaining how you think it crashed.
Please do not try to reproduce the crash.
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